COIOS
Behavioural science Item new peer-reviewed

A smartphone game with optional CBT beat a waitlist on symptoms and adherence

In 148 adults on antidepressants with residual symptoms, nine weeks of a CBT-based smartphone game with optional internet CBT improved depressive symptoms (d = 0.74) and medication adherence (d = 0.46) against a waitlist, though 40.8% of the intervention arm dropped out against 18.1% of controls.

A randomised controlled trial gave 148 adults already on antidepressants but with residual symptoms nine weeks of access to a CBT-based smartphone game, 25 optional internet CBT modules and therapist support on demand, or placed them on a waitlist. Depressive symptoms favoured the intervention (d = 0.74), as did anxiety (d = 0.67) and self-reported adherence (d = 0.46), with 51% against 19% reaching at least 30% improvement. Quality of life did not differ, and the authors state that the effect cannot be attributed to the game alone.

Why it is interesting: Medication adherence is among the few behaviours shifted in a randomised design, though a waitlist comparator and differential attrition both inflate what an effect size of this kind means.

Source
Journal of Affective Disorders, 18 September 2026
DOI
10.1016/j.jad.2026.122494
Type
Peer-reviewed article
Design
Randomised controlled trial, 148 adults on antidepressants with residual symptoms, 9 weeks, waitlist comparator
Verdict
New finding
Driver
What changes behaviour at scale